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Jun 21, 2022 Clinical Tools – Receives Award in the 2022 International Serious Play Awards Program Read More
Jun 8, 2021 Health Impact Studio – Spring 2021 Digital Health Awards® Winner Read More
Sep 15, 2019 Clinical Tools Wins $1.4 M SBIR Award to Address Medical Student Burnout Read More
Jul 1, 2019 New Update – Food Fight V 1.1 Released! Read More
May 1, 2019 Clinical Tools Wins $200K SBIR Award to Explore Life Science Entrepreneurship Read More
Dec 17, 2018 Food Fight V 1.0 Released! Read More
Apr 16, 2018 Game-Based Intervention For Addiction Shows Promise, According To New Study Read More
Apr 7, 2017 Presentation on Serious Games at ECGC Read More
Apr 3, 2017 Are Games The Solution For Medical Training Of Millennials (And Everyone Else) Read More
Jan 26, 2017 Research and Product Demo at International Meeting on Simulation Read More
Jan 24, 2017 Check Us Out at Winter Conference on Brain Research Read More
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© CTI: Clinical Tools, Inc. 2017
Why Use VR Simulations for Training?

VR simulations allow for immersive experiential learning and simulation-based challenges. Learners practice interviewing, assessment, diagnosis, and treatment skills with a virtual patient in the simulation environment. Changes in skills and learner behavior occur during the simulation or via contemplation during a debriefing. A balanced approach, emphasizes challenge, practice, positive feedback, and encouragement. Interactive, realistic challenge enhances motivation which in turn enhances enthusiasm for learning the topic and subsequent skills mastery. Learning via VR simulations offers the following advantages over simulations using actors to play standardized patients:

  1. Consistent learning opportunities for all students, better standardized than when played by actors
  2. Immediate, personalized, objective, consistent feedback for all students, better standardized and more thorough than when offered by a shared faculty
  3. The opportunity to make mistakes as a beginner without the embarrassment or feeling judged by peers watching.
  4. Repeatable learning experience in which students can try different approaches.
  5. A greater variety of patients is possible.
  6. Cost-effective and quickly scalable to larger group sizes without adding faculty or purchasing more resources.
  7. Quickly available without the need to provide training and calibration of grading for multiple faculty.
  8. Accessible nationally.
  9. Responding to feedback from a larger audience at multiple schools by improving the simulation enhances quality.

 

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