Altering Cue-Response Substance Use Behaviors and Enhancing Self-Efficacy Via a Kinect v2 Motion Control Game

May 5, 2015

San Francisco, CA

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Addiction is common and may be potentially responsive to a motion control game designed to enhance self-control over substance use. We are developing and evaluating a motion-controlled virtual reality (VR) game based on Kinect for Windows v2 for patients to develop power over substance-related cues. Cue-exposure therapy and extinguishing behaviors in a virtual environment has the potential to improve substance abuse treatment outcomes.


Reference: Tanner TB, Metcalf MP. Altering Cue-Response Substance Use Behaviors and Enhancing Self-Efficacy Via a Kinect v2 Motion Control Game. Neurogaming Conference and Expo; 2015 May 05; San Francisco, CA, United States

More info on the authors: Brad Tanner, Mary Metcalf