Branched Path Learning and Gamification for Student Training in Health and Medicine

Date: Jul 26, 2016
Time: 12:00 am - 12:00 am
Location: Chapel Hill, NC
Branched Learning | Medical Educators | Secondary Education | Serious Games

“Clinical skills’ training is arguably the weakest point in medical schools’ curriculum. We need to bring back into the medical curriculum and clinical practice the art of observation, listening, clinical reasoning, and focused and targeted clinical examination of the patient.” (Shelley BP. Wither clinical skills and humanism? Arch Med Health Sci 2014;2:1-3) Educators in the health sciences and health professions can successfully create and deploy branched-path learning and gamification elements. Practical advice is given on how to create educational experiences that enhance interest and relevance and that target successful attainment of clinical skills.


Reference: Tanner B. Branched Path Learning and Gamification for Student Training in Health and Medicine. Presented at the 2016 Serious Play Conference; 2016 July 26-28; Chapel Hill, NC.

More info on the author: Brad Tanner