Enhancing Neuroscience Knowledge of Secondary School Children via a PlayStation VR Game
Elementary, middle, and high school students achieve minimal neuroscience understanding beyond simple discussions of the senses and neuronal communication. We are taking neuroscience education directly to the student as they navigate inside a 3D brain. Game players will utilize today’s virtual reality technology to identify brain structures including components that connect senses with perception, planning with muscle or cognitive action, and memory with emotions.
Reference: Tanner B, Metcalf M, Tanner E. Enhancing Neuroscience Knowledge of Secondary School Children via a PlayStation VR Game. Poster presented at the 2019 Winter Conference on Brain Research Meeting January 30, 2019, Aspen Highlands, CO.
More info on the authors: Brad Tanner, Mary Metcalf